Launch Day Larry
Welcome aboard “The Last Starship,” where your mission, should you choose to accept it, is to manage a starship through the vastness of space while juggling resources, combat, and the occasional existential crisis. This game is a delightful concoction of crafting, exploration, and management, with a dash of survival to keep you on your toes. Let’s dive into the cosmos and see what this early access title has to offer.
“The Last Starship” offers a gameplay experience that feels like a cosmic buffet—there’s a little bit of everything, and it’s all surprisingly addictive. The game excels in its ship design and micromanagement mechanics, which are as engaging as they are complex. Players are tasked with managing essential resources like Oxygen, Food, and Power, adding a strategic layer that keeps you invested. The Story mode cleverly introduces these mechanics, making it feel more like an adventure than a tutorial.

However, the controls and UI could use a bit of a space-age upgrade. They’re about as intuitive as a Rubik’s Cube in zero gravity, especially when it comes to automating processes or navigating the combat interface. Speaking of combat, it’s a bit like a space opera with a broken record—repetitive and lacking depth. The limited weapon variety and cumbersome controls make it more of a chore than a challenge.
Despite these hiccups, the game offers a plethora of activities, from trading and piracy to mining and industry. The Steam Workshop support is a stellar addition, allowing players to import and blueprint their creations, adding a layer of creativity to the mix. Yet, players are clamoring for more interactions with other ships and a broader array of features to enrich the experience.
Visually, “The Last Starship” is a charming throwback to the pixelated glory days of arcade games, with a modern twist. The graphics are simple yet stylish, capturing the essence of space exploration with a pixelated flair. Explosions, laser beams, and space anomalies are visually impressive, creating a cosmic ballet of pixels that is both satisfying and immersive.

However, the game is still in its alpha stage, and it shows. The UI is cluttered and non-intuitive, especially on smaller screens like the Steam Deck, where text overlap is a common issue. Performance hiccups, such as frame rate drops and slow motion effects, can detract from the overall experience, even on high-end PCs. Players are hopeful that future updates will address these concerns, enhancing the game’s visual appeal and accessibility.
“The Last Starship” offers a unique starship-building experience with a story mode that doubles as an effective tutorial. The narrative, however, is a bit like a space station without a docking bay—lacking depth and direction. The primary plot revolves around escaping the void and completing a quest related to “tiddles,” a parody of Star Trek’s tribbles. Beyond this, the storyline is sparse, leaving players yearning for more complex narratives and character development.

Despite these narrative shortcomings, the game offers different modes with varying levels of engagement. Career Mode is filled with story quests, while Survival Mode adds a sense of urgency with an expanding anomaly. Players are eager for more story content and quests to enhance the overall experience, hoping future updates will flesh out the narrative and provide clearer guidance.
“The Last Starship” is a promising early access title that offers a unique blend of mechanics and potential for future development. While it hasn’t fully found its footing, the game provides a solid foundation with engaging gameplay that keeps players invested. With improvements in controls, UI, and narrative depth, this game could become a standout in the space simulation genre. For now, it’s a fun and addictive journey through the stars, deserving of a solid 7 out of 10.