SUPER ROBOT WARS Y: Mechs, Mayhem, and Menu Madness

A strategic symphony of steel and storytelling

Launch Day Larry

In the world of mecha games, “SUPER ROBOT WARS Y” is like that one friend who shows up to a party with a killer playlist but insists on using a cassette player. It’s a game that blends strategic depth with a narrative that could make even the most stoic Gundam fan shed a tear, yet it stumbles over its own feet with some questionable design choices.

Gameplay: A Tactical Tango with a Side of Grind

“SUPER ROBOT WARS Y” offers a gameplay experience that is both a love letter to mecha enthusiasts and a challenge to their patience. The game demands strategic prowess, especially in its Expert mode, where terrain and enemy AI conspire to test your tactical mettle. It’s a mode that rewards cunning and patience, much like a chess game with giant robots.

Screenshot 1

However, the game’s control scheme and user interface seem to have been designed by someone who thinks “intuitive” is a type of pasta. The lack of customizable controls and the cumbersome UI can make even the simplest actions feel like you’re trying to pilot a mech with a spoon. Meanwhile, the grind for in-game currency is as relentless as a kaiju attack, requiring players to either embrace the grind or consider shortcuts.

Despite these hurdles, the game keeps players engaged with a steady stream of new content, from riders to mechs, ensuring there’s always something shiny to work towards. Yet, bugs like the support attack animation glitch and the odd linking of auto battle and story auto features can occasionally derail the experience.

Graphics: A Visual Rollercoaster

Visually, “SUPER ROBOT WARS Y” is a mixed bag of impressive CGs and some head-scratching design choices. The game has made strides in its use of computer-generated imagery, particularly in cutscenes, which now feature dynamic shots that add a cinematic flair. The animations, while sometimes clunky, generally deliver a satisfying impact, especially when the VXT series MC mecha strut their stuff.

Screenshot 2

Yet, the game’s resolution is stuck in 1080p, which feels like a relic from a bygone era, especially for a 2025 release. This limitation affects text clarity, making menus appear fuzzier than a Mogwai after midnight. The sprite and map design also receive mixed reviews, with some new sprites looking like they were designed by someone who just discovered MS Paint.

Story: A Mecha Masterpiece

If there’s one area where “SUPER ROBOT WARS Y” truly shines, it’s the story. The narrative is a rich tapestry of character interactions and plot twists that would make even the most convoluted anime blush. The game begins after the conclusion of various series, offering a fresh storyline that appeals to long-time fans and newcomers alike.

Screenshot 3

Character interactions are a standout feature, with dynamic exchanges that breathe life into the game world. The inclusion of Macross adds a layer of excitement, expanding the franchise’s reach and providing a crossover story that feels both genuine and engaging. The narrative also cleverly weaves in real-world themes, adding depth and resonance to the story.

Final Verdict

“SUPER ROBOT WARS Y” is a game that offers a compelling blend of strategy and storytelling, marred by some questionable design choices. While the gameplay and story are top-notch, the graphics and UI leave room for improvement. It’s a title that will appeal to fans of the genre, but newcomers might find the learning curve steeper than a Gundam’s launch trajectory.

Score: 7.0/10