Launch Day Larry
Welcome, fellow adventurers, to the enigmatic world of “Strange Antiquities,” where every artifact has a story, and every story is a puzzle waiting to be solved. This sequel to “Strange Horticulture” invites players back to the atmospheric town of Undermere, where the line between cozy and creepy is as thin as a cat’s whisker. So, grab your magnifying glass and your sense of wonder—it’s time to dive into the mysteries of antiquity.
In “Strange Antiquities,” gameplay is a delightful dance of sensory exploration and deduction. Players step into the shoes of Eli White, a thaumaturge’s apprentice, tasked with managing an antique shop brimming with mysterious artifacts. The game encourages you to use your senses to interact with objects, a mechanic that feels as fresh as a morning dew on a cryptic manuscript. However, some players have noted that the sensory mechanics can be as unpredictable as a cat on catnip, leading to occasional frustration.

The game shines with its choice-driven narrative and engaging puzzle-solving elements. Each day in Undermere brings new challenges, requiring players to use their deductive skills to identify the right artifacts to help or hinder the townsfolk. The puzzles are varied and engaging, with a natural difficulty curve that keeps you on your toes without making you want to throw your keyboard out the window. Plus, the hint system is like a gentle nudge from a wise old sage, guiding you without spoiling the satisfaction of solving puzzles on your own.
While the controls are better suited for PC, the game does offer a forgiving “death” system, allowing you to retry without significant progress loss. This, combined with the game’s intuitive mechanics, makes for a smooth and immersive experience. However, the lack of customizable controls and robust controller support might leave some players feeling like they’re trying to solve a Rubik’s Cube with oven mitts.
The graphics in “Strange Antiquities” are nothing short of stunning, with a level of detail that would make even the most meticulous curator swoon. The game’s aesthetic is a masterclass in creating an atmosphere that is both eerie and inviting, drawing players into its world with “immaculate vibes” and a “pleasant gloomy” atmosphere. The animations are fluid and detailed, enhancing the immersive experience and making every interaction feel meaningful.

The user interface has seen improvements over its predecessor, making it not only visually appealing but also functional and user-friendly. The attention to detail in the graphics supports the game’s worldbuilding, maintaining consistency across various factions and items, and aiding storytelling. However, a minor graphical issue with label focus might occasionally distract players, but it’s a small blemish on an otherwise beautiful canvas.
The narrative of “Strange Antiquities” is a rich tapestry woven with mystery, intrigue, and moral complexity. Set over a structured 16-day period, the story unfolds through interactions with the townsfolk, each bringing their afflictions and secrets to the shop. The choices you make have significant impacts on the story’s outcome, encouraging multiple playthroughs to explore different paths and consequences.

The storytelling is compelling, with character interactions and research discoveries that keep players engaged without feeling overwhelmed. The atmosphere is both cozy and unsettling, enhanced by elements like candlelight, rain, and a moody soundtrack that contribute to a sense of temporary safety amidst the mystery. While some players have noted that the story can feel less coherent compared to its predecessor, the overall narrative is a strong and cohesive element of the game.
“Strange Antiquities” is a captivating journey into a world where every artifact holds a secret and every choice carries weight. With its unique gameplay mechanics, stunning graphics, and rich storytelling, the game offers a balanced experience of story, challenge, and interactivity. While it has its quirks, such as non-customizable controls and occasional narrative hiccups, these are minor blemishes on an otherwise engaging experience. For fans of story-led puzzle games and those who enjoyed “Strange Horticulture,” this sequel is a must-play.
Score: 8.4/10