Launch Day Larry
In the world of clicker games, where the primary goal is to make numbers go up faster than a caffeinated squirrel, “Incredicer” introduces a twist that might just make your wrist file a complaint. This game takes the traditional clicker formula and adds a unique mechanic: mouse wiggling. It’s like a dance party for your cursor, and you’re the DJ. But does this innovation make “Incredicer” a must-play, or is it just another blip on the incremental game radar? Let’s dive in.
“Incredicer” starts with a simple premise: click and wiggle your way to success. The mouse wiggling mechanic is a fresh take, adding a layer of physical engagement that might remind you of those old-school arcade games where you had to spin a trackball like your life depended on it. This mechanic is central to the gameplay until you unlock idle mode and helper hands through the skill tree, allowing you to transition from frantic clicking to a more laid-back experience. It’s a bit like going from a high-intensity workout to a leisurely stroll in the park.

While the game is fun in short bursts, it suffers from a lack of depth. The skill tree, though massive, can be maxed out before you’ve even collected all the resources, leaving you with a sense of “what now?” The farming mechanics, meanwhile, can feel like a repetitive chore, especially when the idle mode is slower than a snail on a lazy Sunday. And let’s not forget the accessibility issues with color differentiation in the skill tree, which could leave colorblind players feeling like they’re trying to solve a Rubik’s Cube in the dark.
Visually, “Incredicer” is a mixed bag. On one hand, the game is described as “absolutely beautiful” by some, with its colorful dice and dynamic visual elements creating a chaotic yet charming aesthetic. On the other hand, some players might find the screen’s chaotic nature overwhelming, like trying to find Waldo in a sea of dice. The ability to customize the visual presentation by turning off individual particle effects and helper cursors is a nice touch, offering a semblance of control over the visual chaos.

However, the graphics don’t break new ground. Some players have criticized them for lacking creativity and excitement, with one particularly harsh review calling them “terrible.” The skill tree’s uncreative design and the lack of visual distinction between upgradable and maxed-out skills don’t help matters. Plus, the game starts with a black screen on the Steam Deck, which is about as welcoming as a locked door at a party.
The story of “Incredicer” is as brief as it is bizarre. It centers around a character named Fullmetal, who becomes entangled with a mysterious entity called “Incredicer,” prioritizing it over his family. It’s a dramatic yet humorous scenario that adds a quirky element to the game, like a sitcom with a touch of existential crisis. The narrative is straightforward, aligning with the game’s overall simplicity and entertainment value.

While the story isn’t the main focus, it provides a backdrop for the incremental gameplay experience, adding a layer of humor and absurdity that players find oddly satisfying. However, the story’s brevity and lack of depth leave players wanting more, like a movie that ends just as the plot thickens. There’s potential for future updates to expand the narrative, offering more content and progression to satisfy players’ desires for a more comprehensive storyline.
“Incredicer” is a fun, albeit brief, experience that offers a unique twist on the clicker genre. Its mouse wiggling mechanic sets it apart, but the lack of depth and strategic elements may leave some players feeling like they’re rolling the same dice over and over. The graphics, while charming to some, lack the creativity and innovation needed to stand out. And while the story adds a quirky touch, its brevity leaves room for improvement.
Overall, “Incredicer” is worth its price, especially given its development by a solo developer. It’s a game that shows promise, and with future updates, it could evolve into something truly special. For now, it’s a fun diversion that might just make you appreciate the art of mouse wiggling.
Score: 6.0/10