Fatal Fury: City of the Wolves - Punching Above Its Weight

A fighting game that packs a punch, but sometimes misses the mark

Launch Day Larry

In the world of fighting games, “Fatal Fury: City of the Wolves” steps into the ring with a swagger that promises both nostalgia and innovation. It’s a game that aims to cater to both the button-mashing newcomers and the combo-savvy veterans, but does it deliver a knockout blow or just a glancing jab? Let’s dive into the fray.

Gameplay: A Symphony of Punches and Kicks

“Fatal Fury: City of the Wolves” is a masterclass in balancing accessibility with depth. The dual control scheme is like a well-timed combo, offering both classic and simplified options that make the game approachable for newcomers while still rewarding the seasoned players who can pull off those frame-perfect moves. The 17-character roster, while not the largest, is diverse enough to keep things interesting, though some players might feel like they’re missing a few rounds in the character selection ring.

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The netcode is a shining star, providing a smooth online experience that feels like a breath of fresh air compared to some of its predecessors. However, the online training mode could use a bit more polish—think of it as a promising rookie who just needs a bit more coaching. Customization options like Color Edit and Jukebox modes add a personal touch, though the lack of flexible button mapping might leave keyboard warriors feeling like they’re fighting with one hand tied behind their back.

Graphics: A Visual Uppercut

Visually, “Fatal Fury: City of the Wolves” is a feast for the eyes, with a comic-styled aesthetic that punches above its weight class. The art style is a nostalgic nod to the series’ roots, reminiscent of classic games like “Garou: Mark of the Wolves,” yet it manages to feel fresh and modern. The game runs smoothly, with high-resolution 4K graphics that add a cinematic flair to the storytelling, making each fight feel like a blockbuster showdown.

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However, not all is perfect in this visual paradise. Some players have reported graphic and input lag, which can be as frustrating as a missed counterattack. While the graphics are generally praised, comparisons to other heavyweights like KOF XV and SF6 suggest that “Fatal Fury” might not be the undisputed champion in this category.

Story: A Narrative with a Few Bruises

The narrative of “Fatal Fury: City of the Wolves” is a mixed bag, much like a fighter with a strong jab but a weak cross. The game attempts to revive the legacy of the “GAROU: Mark of the Wolves” series, and while the “Episodes of Southtown” mode offers engaging single-player content, the inclusion of guest characters has left some fans feeling like they’re watching a crossover episode they didn’t ask for.

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The decision to include real-life celebrities and guest characters is seen by some as a marketing ploy that detracts from the game’s narrative integrity. It’s like inviting a pop star to a jazz concert—sure, it might draw a crowd, but it doesn’t quite fit the vibe. Despite these narrative missteps, there’s hope on the horizon with the promise of a free season pass that could expand the story and character roster, potentially addressing some of the current shortcomings.

Final Verdict

“Fatal Fury: City of the Wolves” is a solid entry in the fighting game genre, offering a well-balanced fighting system, stunning visuals, and a nostalgic yet modern aesthetic. While it stumbles in some areas, particularly with its narrative choices and online training mode, it still delivers a satisfying experience for both casual players and hardcore fans. With continued support and updates, it has the potential to become a true contender.

Score: 8.0/10